Toony head again + steps
Sunday, November 28th, 2010Hey guys! I’ve been experimenting with more cartoony stuff both at work and at home lately, and at the bus to and from work. I sat down today to sketch and have fun, and I scanned one dude and slapped some color on there. It’s not much, but I wanted to keep things going on the blog as well and I had fun painting the dude :) I know the profile isn’t the best of things to render out, I prefer a 3/4 view, but sketching profiles for like base designs works really well, because you can really produce a lot of sketches in a short amount of time, so there ya have it.. hehe.. Actually got some steps saved for this one, so I figured I could put them on here as well.
First step; sketch and scan.
Second step; I used a multiply layer to drop in the base colors. I basically just throw them down with a big round brush with opacity to pressure to get some control.
Next I go into my usual flurry of layers, getting into more defining of the light direction and forms. I really have horrible control of my layers, but it’s mainly normal layers and every time I want to try something I’m not sure about, I add a new one as fast and big undo. I’ve set up my Photoshop preferences with 10 undos, so it won’t slow down my system with lots of undos stored in the memory, and the extra layes adds some extra safety nets. I also use overlay layers a bit to push colors a bit more.. Overlay works really well for adjusting existing colors seeing as how it gives you a layer that adjusts hue, saturation and value all in one :)
And skip to the final render where I’ve done more of the stuff from the previous step:
Now this can by no means be called a tutorial or any such thing, but maybe someone can pick up something from it :)
Thanks for looking guys!

















