Archive for the ‘illustration’ Category
Venture: table top game art and what I’ve been up to lately
Hey guys!!
It seems like forever since I made a blog post… sorry about that (and to you guys that have been naggin’ me about posting new stuff; thank you! It helps me keep up! )
I did art on a table top game called “Venture” from Øone Games a few months back, and now it’s out!! It is always awesome to see the product with the art implemented! This is the first time I’ve worked on a table top, so I was pretty stoked to see the images of the finished thing!
I did characters, item cards, a screen for the game master and the box cover!
Here is the box cover:
The Evil Keeper Screen (click for full image):
And some of the characters:
All of the above images are © Øone Games
I had a great time working with Øone Games! Doing fantasy art like this is always fun, and one of the reasons I got into the business!
I’ll be back with more art from Venture later on!
Hope you guys like!
I haven’t blogged since April about what I’ve been up to lately..Jeez..
In May I started working at a game developer called Snowcastle in Oslo. I was hired on to do concept art on their first full length game and I’m having a blast these days! I’ve only been with them a couple of months, but it’s a great studio to work at! Lots of laughs and I’m learning new ways to work (I’ll show you guys results when I can! Promise! ;) ) and the guys I work with are great!
So I’m working full time for them, while doing freelance art like I posted now, collectible card games, and all kinds of cool stuff. Kinda eats into the time I have for blogging, but I’ll try to be good and post more!
I’m also on twitter, if you want more inane day to day stuff.. ;)
Thanks for stopping by people!
Illustration progress and studies
Here’s the final image. Scroll down for steps.
So I did a rough sketch yesterday I’ll be continuing on today. In the last post I said I might do a projects page, so consider this a soft start in the blog :)
I don’t think I’ve ever done a werewolf illustration before, so now I’m going to.. haha.. I decided to put the scene into a passenger car on a train.. Felt a little more original than having them fight in the woods :) Also it adds sort of a claustrophobic feel to it (I hope). It’s hard to run away in such cramped quarters. I’ll update later on today with where this has ended up.. gonna split my time between work and this one until it’s done. There will probably be a lot of changes before It’s finished.. I’m just having fun with it :)
Right, need to get on with some other work, so here is where it’s at now.. still very much a WIP :)
I’ve changed the design on the head of the werewolf. I wanted it to be something more in between a man and a beast. The first design looked too much like a dog.
Added an overlay layer and dumped some color in with the paintbucket tool in order to be sure I got color in on everything. Nowadays I’m usually working directly in color, or at least switching very early to color, but seeing as how this piece started as a fun sketch, and I was just messing around with the design, the color came in later :)
I’ve added some reds in the focal areas trying to create a triangle-ish composition going from the werewolf head, to the dude on the floor to the guy shooting.
I’ve also started thinking a bit more about the atmosphere. I wanted to give this piece a cinematic feel, and go more for dramatic lighting rather than pushing “natural light”. Like a DOP on a movie will put a spot off the side if it gives off a cool light, even though it’s not necessarily the way the light would’ve behaved in real life.
Still a lot to be resolved about the passenger car itself, and the characters, of course, but I wanted to give myself a focal point early on so I can gauge the detail level off of that.

So I noodled a bit more on it today. Rendered out a little on the werewolf and the dude shooting, started correcting a lot of the lines of the passenger car. If I had done this for a job, I would’ve had a stage in between the sketch and where I’m at now where I would’ve made sure the perspective lines were more correct from the start of the illustration, but hey.. it’s all for fun, right? :)
Trying to figure out a little more of the light as well. Putting some light that bounces off the floor, to push the shadows a little more. I’ve also started to think a bit more about my edge control going in with a soft brush to round off some edges.. up until this point I’ve used almost exclusively the standard round hard brush with size to pressure and opacity at 100%.
Had some huge issues with the shooter guy’s fedora, it didn’t read like he was actually wearing it. One google image search later, he looked a bit better. If in doubt; get reference! :)
I’ll update the post when I do the last session on this piece.
And of course the obligatory studies ;)
WIP
Hey everyone! Just a little art update with a recent WIP.. nothing groundbreaking with the concept here, but I wanted to do a classic fantasy illustration, so I went for an army of badguys that have just gotten the “CHARGE!!!” order :)
I’ll post the finished thing when I get there! I gotta squeeze in personal work and studies in between gigs now, which I’m grateful for! Still have capacity for more, so if you wanna hire me, drop me a line!
In other news, I did some concept art work for Storyline Studios on a project they have going now. I can’t spill the beans yet, but I can’t wait to see the finished product! It’s gonna be awesome! I was working at their studo, and the guys over there were a blast to work with! If you guys see this; thanks for the opportunity, and I really look forward to working with you again!
Anyway.. ’nuff hollerin’ and more art! Here’s the fantasy-illo-WIP and a couple of morning studies. (Click for larger versions)
dC
War at sea concept art
Did a couple of pieces a little while back.. character design or portrait and an action scene. I hear he reminds people of Stalin, even though this was not intentional.
Working on an exciting project these days as well.. I’ll give you guys some arty updates about that when the time is ripe.. haha
dC
Staffvalley
Hey ya’ll!
(Kine; good going with the dry throat there.. made me post again.. hehe… )
Technical mumbo jumbo follows: They were painted in 140x100cm (like 11000x7000px 200DPI) in PS, and the layered WIP files weighed in around 1.2gb pr image, so they were pretty taxing for the system to work on… Big, dual layered, complex brushes are not a very good idea at those sizes ;)
Movie recommendation:
I rewatched Blade Runner the other day… Most of you have probably seen that one several times, but see it again! It’s beautifully designed, and generally a hella good movie! Big up to
Hidden in plain sight
‘sup ya’ll! One of my collegues kicked my ass about not updating my blog, so here I go.























