Archive for the ‘work’ Category

Venture: table top game art and what I’ve been up to lately

Hey guys!!

It seems like forever since I made a blog post…  sorry about that (and to you guys that have been naggin’ me about posting new stuff; thank you! It helps me keep up! )

I did art on a table top game called “Venture” from Øone Games a few months back, and now it’s out!! It is always awesome to see the product with the art implemented! This is the first time I’ve worked on a table top, so I was pretty stoked to see the images of the finished thing!

I did characters, item cards, a screen for the game master and the box cover!

Here is the box cover:

The Evil Keeper Screen (click for full image):

And some of the characters:

All of the above images are © Øone Games

I had a great time working with Øone Games! Doing fantasy art like this is always fun, and one of the reasons I got into the business!
I’ll be back with more art from Venture later on!

Hope you guys like!

I haven’t blogged since April about what I’ve been up to lately..Jeez..

In May I started working at a game developer called Snowcastle in Oslo. I was hired on to do concept art on their first full length game and I’m having a blast these days! I’ve only been with them a couple of months, but it’s a great studio to work at! Lots of laughs and I’m learning new ways to work (I’ll show you guys results when I can! Promise! ;) ) and the guys I work with are great!

So I’m working full time for them, while doing freelance art like I posted now, collectible card games, and all kinds of cool stuff. Kinda eats into the time I have for blogging, but I’ll try to be good and post more!

I’m also on twitter, if you want more inane day to day stuff.. ;)

Thanks for stopping by people!

Movie concept art + photoshop tip

Hey guys! I was told yesterday that I hadn’t updated my blog in too long by one of the guys I’m working with on a game, and he was entirely right!

I have been working my ass off on three different gigs lately so there hasn’t been much time for anything but working and sleeping. I really wanted to share something though, and I got the green light from Cosmic Apple to show one of the character designs I’ve done for a movie they’re producing in collaboration with Rowbot Street.  Doing concept art for movies is great! I’ve had a lot of fun working with Dan Rowbottom who is writing and directing the thing. It is currently in pre-production, and it’s already started to pop op on various movie sites around the net, which is awesome! Cosmic Apple is also doing a podcast series during the production. The second one is out now and I’m in it stumbling over words and trying to be coherent about what a concept artist does on a film.. haha.. have a look at it here: http://www.dailymotion.com/video/xcz5ly_raven-waiting-podcast-episode-2_shortfilms.

Anyways.. here is the character/creature design I was allowed to show:

Thank you for letting me put it on here, Dan!

It’s gonna be awesome to see the guys I’ve designed walk around on screen!

And the title promised a photoshop tip as well; I was thinking about composing pictures and placing focal points. So I wanted to make a way to get the rule of thirds as a guide when I’m doing the composition sketches and such.

Some of you guys might have already found this one out, but I wanted to share nonetheless.

So here it is; the rule of thirds tool type thingamajig:

Step 1:

Step 2:

And you’re done! You can turn off and on the guides by pressing CTRL+’

The beauty of this thing is the guides will readjust regardless of your canvas size or pixel count :)

Hope some of you found it useful!

Thanks for stopping by!

Staffvalley

Hey ya’ll!

(Kine; good going with the dry throat there.. made me post again.. hehe… )

I’m gonna post some work stuff along with a couple of quick studies here..
Haven’t gotten around to painting anything too christmas-y, but then I don’t think I’m all that christmas-y… Don’t think I even have any decorations or nothin’.. haha..

Anyways.. I had this project at work where I made five (or actually six, but there are five that we’re gonna show) illustrations for a client. I’m gonna throw a couple of ‘em on here that I’m most happy with… If you want to check out the rest, they can be found on my company blog.
The crystals came out of stumbling across this awesome story about
the Naica mines in Chihuahua, Mexico that are filled with these awesome huge crystals, so I painted in a few of them to give the images a bit of a supernatural feel (which was kind of the idea about ‘em ;) )

Technical mumbo jumbo follows: They were painted in 140x100cm (like 11000x7000px 200DPI) in PS, and the layered WIP files weighed in around 1.2gb pr image, so they were pretty taxing for the system to work on… Big, dual layered, complex brushes are not a very good idea at those sizes ;)

I made a whole mess of thumbnails for this as well that the customer chose from. Below are some of ‘em…


So that was work… I try to do like warmup sketches before I start doing anything serious to loosen up the hand and all that artsy fartsy stuff, and I figured I could post a couple of those… Haven’t posted any quickies on here yet, but I do a lot of ‘em, so I figured maybe you guys wanted a look :) So here are a couple of those as well.. Just wanted to get like… other pallettes than the ones I get hung up on into my head, and went for a fall colored sketch, and a winter one.


Hope ya digs!

Movie recommendation:
I rewatched Blade Runner the other day… Most of you have probably seen that one several times, but see it again! It’s beautifully designed, and generally a hella good movie! Big up to Lawrence G. Paull for the production design and the art department must’ve had a blast! And not to forget, Drew Struzan, the awesome poster artist!

I’m out like Lars Monsen (‘cuz… he’s outside alot… and… yeah.. you get my drift)

dC